Username: BasicFox Description: this is a different style of weapons from the TFA weapons we currently use, ArcCW weapons are heavily customizable alowing you to make it look prefome and behave better, examples: optics, laser/flashlights, muzzles, energization (the type of gas in the weapon), perks, and charms these can change recoil, range, handling, damage, firerate, and visibility and all weapon customizations can be limited or purchased via menus or vendors Why add this?: for more potential weapon customizations and freedom Any Links?:http://steamcommunity.com/sharedfiles/filedetails/?id=3032794098
I say this as someone who hasn't actively used a blaster in about a year so take my words with a grain of salt, but I love love LOVE personal customization to weaponry and characters so I'm all for this kind of thing. Yes, there is definitely gonna be a "Meta" option but at the same time, I think the benefits of fun customization outweigh the cons of "This blaster set is far better than this blaster set." We have, like, two customizable weapons with TFA, this just sounds awesome to have with even more customization.
That being said, the server is based off of the TFA weapons so I can understand us not changing to an entirely different style of weaponry like this. Personally, I would have 0 issue with us at least giving this a shot.
Edit: There seems to be some stuff required for the linked pack to work so be sure to take a look at those also.
neutral Support I love the ARCCW weapon system but it can be very finicky to work with, I would hate to move to ARCCW and lose alot of the cool custom shit that we have with TFA. I not 100% sure what effect it would have on TFA tho.
212th Commander Cody
Former MC 1LT and 212th RM Former 21st SSGT KUE First New Gen RC
Most battalions on the server have weapons that are custom made to them on TFA, if we did switch over, we would have to make all new weapons, and it will take forever to balance everything for the server to work. Also, the customizations for make subbranch lose what makes them unique from others.
Mesa recently used these on another server, it would not affect sub branches main weapons as much as you might think, it does add a lot more customization to weapons such as the DC-15s and DC-15A primarily, which can be a primary weapon on every clone job, the customizations both have perks and drawbacks but that is to be expected. It would be a bit of work on the dev team to swap out the weapons for the jobs but it would be work that is worth it in the end.
Obi Wan Kenobi [12/26/23 - 1/20/24] Mace Windu [1/20/24 - 2/19/24] Yoda [2/19/24 - 7/3/24] Saesee Tiin [7/3/24 - 7/21/24] Ki Adi Mundi (Temp) [7/21/24 - 7/27/24] Eeth Koth [7/27/24 - 9/24/24]
Its a good system but it costs like 150 for one pack of guns if they really want to do this i have them but in reliability there buggy but in the Realism aspect of them there way better than tfa but the balancing of the woud suck and this will never work for a server thats all ready set up because it will mess with other add ons
Yes having new weapons with greater customizability would be nice but then we would lose all our nice custom weapons we already have along with management will have to go through and rebalance the weapons if they even can. I love the idea of this but maybe we could do it gradually or keep what works I don't want server to commit seppuku.