2 months ago - edited
# 5eG20iSpiHQ5NLemName: Gramps
Rank: 501st Commander Rex
High Command Authorization: Grand General Bishop and Master of the Order Mace Windex
Suggestion Description:
1, Carnivore Removal: due to carnivore lacking people and how dead it is, we think it is better off to remove carnivore company for now and replace it with a different/new sub unit that will be explained later/down below. However some of the carnivore's equipment will be passed down to a few jobs in 501st.
2, Vehicle cert system and troop transport to NCO+: with carnivores removal, we need to find a better way to track people in 501st of who can drive, mainly cause we have a cap of 50 so we wanna keep track of who can drive and are trained to know how to drive vehicles instead of just learning on the run. So how it’ll work is just only people that can drive vehicles and be certified in 501st is SGT/NCO+, and 501st Officer+ can vehicle cert other members in 501st but only 501st and if SGT+, no big changes with this, just a better system for 501st to keep track of who can drive vehicles and are properly trained to do so. As for the light troop transport, mainly cause we do like the vehicle so we wanna keep it and have NCO+ be able to spawn it, and if someone becomes an NCO they will be trained on how to ride this particular vehicle even if not vehicle certed however they still need to be vehicle certed if they wanna drive other vehicles that we have either 2nd or 3rd priority on (except AT-RT’s and BARCs possibly.) plus it has no guns so it should be fine for us to spawn.
3, Mythos Squad Replacement: so, in place of carnivore, we will be adding 501st’s unique ARF Trooper and Squad, Mythos Squad, the frontline Elite Marksmen of the 501st. For the OG’s of FBG, the long awaited addition of this unit is finally here and finally all planned out with its own unique stuff. Mythos will be armed with their own shotgun variation of the 7thsc shotgun but less ammo, more damage, faster firerate and faster mobility while having a custom Valken38a as their ranged rifle with decent damage, ammo and firerate, a perfect marksmen’s rifle and equipped with a custom T-7 ion disrupter only for special units like vehicles, B3’s, zombie hordes (only very large groups, not small groups, hence hordes) and maybe bosses with permission, and also wont shoot those bursts/rockets it will shoot like a standard gun like the DC15s but deals about 500 damage with low firerates and mag size of 3 to make it not too OP along with the rule on what they cannot shoot as well. Mythos specialties is frontline marksmen with rangefinder to work together as a squad as they have no scoped weaponry, scouting assistance only when 41st wants help, and handle our light vehicle priorities such as AT-RT’s and BARC’s but must be certified to drive a barc speeder by either a 41st Officer, Mythos Senior Trooper or the Mythos CO Boomer.
4, 501st Officer Kit update: first off will be removing the DC15s and re-adding the DC15A 7sc rifle while adding the 501st DC15se as carnivore won't need it anymore and makes officers in 501st stand out more.
5, NCO republic shield re added: re adding the regular republic shield to the NCO job as enlisted start with the regular shield along with the officer job, for more close quarters situations, especially CQC as 501st is actually a CQC base battalion.
6, 501st VCMDR Jumppack addition: add the jumppack to the Vice commander job for better mobility.
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[Jobs to remove: 501st Vill and 501st Carnivore Company. (only if Mythos Squad is accepted)]
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Job Name: 501st Mythos Squad (SGT+/6 Slots)
Health: 250
Armor: 150
Description: the special ARF troopers of 501st with their own touch, Mythos Squad is the 501st Legion’s Elite Frontline Marksmen, specializing in scouting assistance, light vehicle driving, armed with the 501st’s squad shield and iron sight rifles for decent range and modified T-7 Ion disrupter. All led by CS-2207 aka Mythos CO Boomer
Loadout: custom Mythos Valken38A (Ammo: 30. Damage: 50. Firerate: 250), Mythos DP-23 (Ammo: 8. Firerate: 400. Mobility: 50. Damage: 15x20. Accuracy: 2.29. Hipfire: 3.44. Stability: 45), Mythos T-7 Ion Disrupter (Ammo: 3. Damage: 500. Firerate: 50/Semi-auto. No bursts or rockets, change it to regular laser fire like other standard weapons like the DC15S), rw_sw_dc17, rw_sw_nade_smoke, weapon_squadshield_arm, keys, salute_swep, cross_arms_swep, mortar_range_finder
Model: models/jajoff/sps/cgi501/tc13j/arf.mdl, models/jajoff/sps/cgi501/tc13j/arf_officer.mdl
Vehicles/Entities to spawn: AT-RT, Transport Vehicle
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Job Name: 501st Vice Commander
Loadout: add jet_mk2
Model: N/A
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Job Name: 501st Officer
Loadout: remove rw_sw_dc15s,add rw_sw_dc15a_7sc, rw_sw_dc15se_501st
Model: N/A
Vehicles to spawn: Transport Vehicle
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Job Name: 501st NCO
Loadout: add rw_sw_shield_rep
Model: N/A
Vehicles to spawn: Transport Vehicle
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Job Name: 501st ARC
Loadout: N/A
Model: N/A
Vehicles to spawn: Transport Vehicle
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Why add this?:
Mythos Squad replacement and Carnivore Removal reasoning:
so, the reason why is simple, carnivore is dead and doesn't have much to it and cannot add anything to where it doesn't make sense and could step on other battalions toes. However we still wanna have a NCO+ sub unit, so after so long of many edits and changes and idea’s since the beginning of time/the server, we have finally decided to add Mythos Squad and as the replacement of carnivore company. Mythos will be limited to 6 people but have 8 spots on the roster because we will have 2 Mythos trainee slots. Anymore info on mythos is down below in links in the doc but this has been all planned out as Mythos will be our elite marksmen squad but not SF elite. The Valken38a is perfect to be a rifle for the marksmen as we want them to only have iron sight weapons and no scoped weapons, however we added the rangefinder so not only to help out with aiming but to have them work together as a squad by having one on the iron sight valken38a rifle and one on the rangefinder next or behind them to help direct their shots, a perfect way to help them work as a squad. As for shotgun, the 7sc one is very good but wanna keep that limited in 501st so we got the Mythos version of it but faster firerate, more damage and faster mobility but less ammo, like a hit n run tactic. As for the T-7 ion disrupter, during a discussion i had with high comm and blackout i was told it was possible to remove the burst’s and rockets of the weapon while stat wise is whatever, so i decided to have a mythos version that has less ammo (3) slower firerate aka semi-auto but massive damage which is 500 but will be limited to certain units as mentioned above and in the doc below. Furthermore these guys will assist 41st with scouting if they want and they have the squadshield which would be a huge help for 41st as the people that go ahead to scout they get shot a lot so the squadshield will prevent further casualties during scouting for a limited time. Overall we just want our long and awaited sub unit and a unique unit with different weaponry and skills and playstyle for the 501st Legion. Plus they will be immediately ATRT certed but not BARC certed as they must contact a Mythos Senior Trooper, CO/lead or a 41st Officer to be BARC trained/certed.
(also, we do plan to re add carnivore one day if possible in the future, but removing it for now until then)
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Transport Vehicle/501st cert system reasoning:
main reason is cause its a decent vehicle plus very fun to use despite limited uses along with main force transportation, so we decided to keep it but to NCO+ jobs, NCO’s will be immediately trained to drive this vehicle but not immediately certified for other vehicles (for that they gotta ask an Officer+ in 501st to get vehicle trained after training at a later date) just so they know how to drive it since they will be spawning it. As for the cert system, with carnivore being removed we need another way to track people who are certified/trained on vehicles and who aren't rather than before where no 501st was trained and a lot of accidents happened. Plus if someone messes up or abuses their cert, gets instantly removed and if caught driving a vehicle without one, a strike and possible demotion and or removal depending.. Furthermore this will help 501st both track who's certed, train on 2nd/3rd priority vehicles better and be able to track certs better. However no one in 501st will be able to drive/be certed for the ATRT and BARC speeder except Mythos and VCMDR+.
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General Kit Updates Reasoning:
for the NCO’s getting the regular shield, its cause since enlisted troop start with the shield when they join and also cause the Officers also get it when they become officers, so makes sense for the NCO Job that is between these two rank jobs to have it plus we are a CQC battalion so this would help better with CQC area’s where the squad shield cannot go, plus they get a mix of both the squad shield and regular shield. As for the officer’s kit, one the DC15a7sc makes more sense then the DC15s and two the DC15se won't be used by carnivores any more so makes sense for the officers to have it, plus it helps with midrange and gives officers a decent scoped weapon. As for the jumppack for VCMDR, it makes sense as they are command and the jumppack is the regular one so it isn't too much of a biggie so should be fine, especially for Vaughn.
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Any Links?: Mythos Doc: https://docs.google.com/document/d/1u8_teZmEJSmfwSUM6UAeEXjlBfKYNsvqaREDaTciFWE/edit?usp=sharing
Current:
501st Commander Rex/Gramps
Former:
Medical NCO Sway
Temple guard Lead Master II Grandpa
Old Naval Aviation Officer PO2 Grandpa
104th CPL Grandad
Republic Naval AO PO3 Priest
GM V Gramps
