MC General Updates

By, Cat, posted 1 month ago

1 month ago - edited

# fv7VrYL0REBRGKi-

Name: Cat

Rank: CMDR

High Command Authorization: Yes

Suggestion Description: General Blanket of MC updates and changes, description for each below.

Why add this?: Reasons for each described below.






FRs
DLT-19s fits FR's main role of being a mobile quick response medic far greater than the DC-15le original, though the 15 is a wonderfully built weapon, the 19s is more compact, and more built for mobile forces where as the DC15 is a robust long range firearm meant for picking off enemies from medium to long range.

FR mainly built around its equipment the Jump Pack would find more use of a faster firing weapon due to their proximity to the front line our opinion.


Job Name: First Responder


Health: N/A


Armor: N/A


Description: N/A


Loadout: -DC-15le-> + DLT-19s  -5 damage


Model: N/A





RMs
-       Get the respective in game Comms added to the RM jobs
-       Changed names of every one but Kix and Rys to “Advanced Regimental Medic”,
just want the names changed not the lore status, people wish to use there own names and open the Lore names to the respective battalions.

  • Give the Rancor and 41st RM Thermals and Night Vision (on the f4 Store menu) as even the enlisted get them for both regiments and was suggested by the 41st command when it was made.





Job Name:
104th Dash 44,212th Parjai-1 Bear,Naval CT-0409 Slip, 41st Faie,21st Bo-> Changed name to: Advanced “Battalion” Medic


Health: N/A


Armor: N/A


Description: N/A


Loadout: N/A


Model: N/A




Job Name:
Advanced 41st Medic,Advanced Rancor Medic


Health: N/A


Armor: N/A


Description: N/A


Loadout: +Thermals and Night Vision in the f4 menu


Model: N/A






RSs

  • Get the Keypad cracker for Researchers, for getting through Keypads that GMs set up in RP scenarios on base and off. On and off map Events, MC Missions, SIMs, Patrols, and with permission from VCMDR+, if they misuse this privilege then they will be struck and subject to Shock beating and arrested.


Job Name: Medical Researcher


Health: N/A


Armor: N/A


Description: N/A


Loadout: + bkeypads_crackeron the f4 buy menu (make it expensive)


Model: N/A





Command


  • Lieutenant Commander Orson Callan Krennic added as a Vice Commander Position, as he was a member of the Republic Corps of Engineers and later Special Weapons Group, this would put him under the purview of our Research division more than other respective battalions as it was an agency responsible for the development of advanced weapons technologies.





-        Add the Bacta Grenade and Jumpack to the VCMDR AND CMDR whitelists as we have noticed other battalions command whitelists have the Sub Units weapons and miscellaneous equipment added to their own, and it would be reasonable to add the Non-Combat oriented kit to ours as well. As we do not wish to take up spaces in the Sub units if they happen to hop on and notice the whitelist spots are full.



Job Name: Medical Vice Commander


Health: N/A


Armor: N/A


Description: N/A


Loadout:
+ rw_sw_nade_bacta
+ jet_mk7


Model: add: + models/navy/gnavykrennic.mdl



Job Name: Medical Commander


Health: N/A


Armor: N/A


Description: N/A


Loadout:
+ rw_sw_nade_bacta
+ jet_mk7


Model: N/A







Edit: Removed section I forgot to leave out of the Suggestion post, thank you for reminding me Mr Gramps.

0


1 month ago

# BSDV0AwlNLm3pgW-

MAKE KRENNIC EXIST!!!

~{+}CURRENT{+}~
{+}Medical-VCMDR!{+}
{+}Rancor-ARCT-NCO{+} x2
{+}Senior-Gamemaster!{+}
{+}SMOD{+}



~{+}FORMER{+}~
{+}Padawan - V{+}
{+}Rancor-"Alpha"{+} Third gen
{+}RM-Rys/CSM-SHARC{+}
{+}Naval-WO-AO{+}
1f4a2ae3-839e-43f0-9330-e549ac7916c5.jpg

0

1 month ago

# zw0hg7NLyMicksTC

+1 on everything but Krennic (Joking, add him)

Commander Cody 4/27/24-7/7/24

Longest Reigning Padawan III 3/8/24-7/7/24

Obi-Wan Kenobi 9/28/24-12/29/24

First High Jedi 12/29/24-4/26/25

Yoda 4/26/25-12/4/25

"I WILL FIST THE CHANCELLOR TO H***!"

0

1 month ago - edited

# gs4PdcRXgGIBZawQ

+1 on everything else, seems good to me.

-1 on the DLT-19s, that is an imperial weapon and in lore was not used in the clonewars, while yes maybe it does fit first responders role, they shouldn't really have an imperial weapon. if it was a weapon that was used a bit in the clonewars and imperial era's then i be fine with but since it just an imperial era weapon and not used in lore. and Before anyone says "but we have a lot of things that aren't lore accurate" yes but this is different kitwise and i don't think we went as for to get a weapon from the future many times, maybe only once or twice. plus its an actual imperial weapon being added to an actual sub unit job, not perma weapon or a CC (custom class), so i don't really think they need an imperial weapon that doesn't make sense for them to have. In all honesty its better to have a custom weapon for FR instead of an imperial weapon, that makes more sense as i believe ya have a spot or two for a custom weapon for MC

neutral on the cap increase and no life rule, leaning -1 on the no life rule. main reason for the no life rule for PVT-CPL is i feel it isn't necessary, especially since medical corps is doing really well and i remembered the no life rule was only added for shock/naval back then because of low numbers, plus currently you technically can be in around 5-7 battalions i believe, meaning ya can be in like for example: "1 main life in 501st, 1 main life in 212th, no life in naval, shock and pyke" or "Regimental Jedi (two batts), Regimental Medic (2 batts) and of course naval, shock and pyke." there is absolutely no need for another no life battalion until NCO, especially medical with their high numbers and doing much better then other battalions, so considering they are doing way better then naval and shock they don't really need a no life rule till NCO, just seems really unnecessary. though i do noticed they are at 26 but that is still good considering the circumstances and their activity has been good from my side so i dont really think they need it at all.

as for the cap increase, i don't really have anything on that, but only reason im mentioning it is cause other battalions are below the 20 cap so im unsure if medical should increase their cap especially since they are medical but im mixed in that so the cap thing im just neutral on that and fine with whatever happens with the cap.

Edit: Also i just noticed the "or" between the no life and cap increase so i feel the cap increase would be better then the no life thing.

Current:
501st Commander Rex/Gramps

Former:
Medical NCO Sway
Temple guard Lead Master II Grandpa
Old Naval Aviation Officer PO2 Grandpa
104th CPL Grandad
Republic Naval AO PO3 Priest
GM V Gramps
3fbc8350-eb73-4176-93cc-e23a8cb778a8.jpg

0

3 weeks ago

# ABeu1RUEqxRFJQSI

Mostly Accepted! For now we won't be touching the names of RM jobs. Possibly in the future but for now considering they are Medical Lore characters we will keep the names the same. The keycard cracker is being denied as not even Pyke are able to access that through their F4 menu. There is currently the black market for getting a keycard cracker in the town. We're not against having access to the keycard cracker, but we are against being able to spawn it anywhere through the F4 menu.

0

Join this community to post or comment