3 months ago - edited
# IT5FpbvrbEXa15pvDiscord Name: Ebaleiz
In game Name: Ebaleiz
SteamID: STEAM_0:0:200037423
How much time do you have on the server? 337 h
Do you have any warns? None
On a scale from 1 - 10, how would you rate your creativity? 7.5
Why do you want to become a Quest Master? After discovering the quest system on the server, I really grew to love it. It gives players something to do when there’s no event or training happening, and it helps make the base or ship feel alive, all while offering some nice rewards. I want to be a Quest Master to help out the creation of new quest that both give players something to do and make the base alive.
Do you have any experience with MQS Quest Making System? Unfortunately no, but i did inform myself on the general system and i am ready to fully learn it.
Provide an example of a Quest you would make? Two ideas: A Simple Jedi one(From Jocasta Nu NPC, but it's cool if clones can claim it as well) it would play out like the last base delivery quest but instead you have to go reclaim overdue books for Jocasta, so the player would need to go around the base(mostly bunks) to collect various books, each one would reflect that battalion in a funny way (212th example: How to prospect for oil). The second idea would be more combat-focused. The mission involves busting an illegal poaching gang (this would work well if there's wilderness like some base maps). You’d confront the gang in a firefight, and once you've dealt with the hostile NPCs, you'd free wildlife from cages (think porgs, bantha; you get the idea). There would be three locations: The first two feature just enemy NPCs, the third one is the poachers' hideout, where the caged wildlife is being held.
41st Jedi Master I/ 1SGT