2 weeks ago - edited
# qOhwM37DOJOipB3gUsername: Swayeh_3 (aka Gramps)
Description: now, before people think its the same base layout but snow, its not, the layout is ENTIRELY different with a few similarities.
but anywho this is a base map suggestion for the next base map rotation for 3 months in either later feburary or early march.
Listed below will be the stuff different from anaxes(i highly recommend checking the map out first before giving a review):
Big Spawn Area for CT's with target practice.
4 Big Bunks by the spawn area with one of them having a door to medbay.
Multiple Small bunks across from the big bunks through main lobby (main bunk area for battalions maybe)
DB Room by small bunks with tele to chancellors office i think.
2 Sim rooms: Citadel and 1 big empty sim room (Decent considering we technically have 2 sim rooms on our current base map since no one really uses the small sim room that much)
Cafeteria.
In base Casino with empty room across from it (Janitors room frl, jk)
Brig with no court but different looking small cells
CC wing With no research area but multiple rooms, 2 personal viewing area's of the sim rooms, 1 viewing area of reactor and 1 viewing side hangar bay.
Empty CC area (needs a lot of props) but a room controlling alarms and what not(idk what the other stuff do)
tele in CC leading to MHB quickly
Palpys office with tele to DB. (palpys office views CC instead of courtyard)
an actual elevator leading to surface area (no vents)
Reactor with no retractable bridge or fans to jump down from.
Scaffolding above area outside medbay/lobby with 3 buttons, 2 accessing the big doors to MHB and 1 accessing the door to SHB (side hangar)
Side Hangar with landing pad and button for rayshield like door.
MHB with button accessing MHB doors.
two towers in courtyard, left tower being an ATC tower for naval to access only the main gate which is decent. (can lock main gate from there
shield generator for RP purposes.
some sort of empty area for a turbo laser to the left (definitley perma prop a turbolaser there pls)
4 small empty building area's (no satellite/communication thingy)
Some sort of big storage area building with button opening the buildings roof.
2 Watch towers at main gate.
frozen lake area in front of base with the right side some sort of tunnel that is a tele leading to an underground small hideout
Jedi Temple in same area, but bigger and with holocron libarary, data vault, empty rooms, holocron vault, meeting room, bunks, dueling area and some other stuff i may have forgotten about.(definitely need a tele from entrance of temple to base)
small village houses by SHB.
Watch Tower by Where omega base was.
smaller outpost where omega base was with only one building and landing pad, and three bacta tank like cells (research facility??)
Smaller Outpost where pirate/echo base was but with bunkers and sizable building (Pyke Mafia base??)
no giant lake but a random landing pad on the terrain outside of echo/pyke base.
The kyber crystal caves with no waterfall.
lastly map has frozen/snowy terrain instead, smaller alien trees, no arches and big decent skybox.
Why add this?: so i know people are tire of the old anaxes base map layout, then i remembered this map and it has an entirely different layout then the anaxes map we had before and different environment as well with a ton of new/different stuff the anaxes map didn't have. theres a tele outside main gate that leads to a small hideout, maybe Bounty hunter jobs could be in there, and theres a shield generator for RP, a bigger empty sim room, an actual citadel sim, bigger jed temple, personal viewing rooms, tons of bunks, a bunk leading to medbay, etc.
though a lot of rooms and stuff will need quite a few props inlcuding medbay, CC and bunks and stuff but i think we can make it work with all the props we have on the content pack. as for the sim rooms yes its 1 less sim room but its better then 1 sim room and besides we basically only use 2 sim rooms since sim room 2 on our current base map is too small to use and used not as much, and empty sim room is bigger then the other empty sim room so more manageable for more enviromental sims and such (and sumos too) and the citadel sim is an actual citadel so it works. plus i do see people doing patrols more then sims on this map.
plus i think this map would provide a new and fresh experience as its a map we never been on before and a different anaxes variant map and probably our first snow based base map which is shocking cause we are literally called Frostbite gaming lol. plus a snow base map provides a better rp experience in the tundra and in RP the shield generator would need daily checks from 104th/naval in case its frozen. and there is a small village for some more rp with civilians, and theres the echo/pirate base outpost that would definitely be pykes mafia base frl with how it looks and how far it is from base. and this map would be like us in a more cold sector of anaxes that we never been in before.
overall, this map would be a good decent base map and give us a different starwars rp experience in a tundra/frozen sector of the planet. plus get a new fresh look at a base map we havent looked at yet.
[AGAIN, I HIGHLY RECOMMEND DOWNLOADING AND CHECKING THIS MAP OUT FIRST TO LOOK AT FIRST BEFORE +/- SUPPORTING THIS TO GET A FULL VIEW/PERSPECTIVE ON THIS MAP]
Any Links?: https://steamcommunity.com/sharedfiles/filedetails/?id=2410838343
Current:
501st Commander Rex/Gramps
Former:
Medical NCO Sway
Temple guard Lead Master II Grandpa
Old Naval Aviation Officer PO2 Grandpa
104th CPL Grandad
Republic Naval AO PO3 Priest
GM V Gramps