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Aliens AND predators?!?

By, VeryBasicFox, posted 1 month ago

1 month ago - edited

# a1Up1RgivfqFWKAJ

Username:BasicFox

Description: this addon adds quite alot so ill try sum up, 3 types of SNPCs are added with this addon as well as a few weapons including but not limited to, several predator ranks, a bunch of xenomorphs, facehuggers, xenomorph queens, xenomorph eggs, xenomorph K-series, the m260b flamethrower, stimpack (heals 50hp by default), 2 sentry guns, and several named humans,

Humans and Sentry's: Unfortunately humans only function with the default weapons (so only sluggers for them), the human ai are (allegedly) smarter then the normal combine ai, the normal sentry gun attacks any hostile npc and the weyland corp sentry attacks anything except the hostile humans (these can be disabled via there control panels they spawn with)

Predator: When there spawned in they go threw a LONG landing animation before becoming active (i dont think this can be skipped), Predators have several long and short range lethal tools at there disposal, Predators can cloak indefinitely including player controlled ones (i think),
Note: i think Predators should be considered mini bosses like b3's cause there health can be changed in the chromium spawner and are really hard to kill cause there you know cloaked

Xenomorphs: Player controlled xenomorphs are very fast, cling to walls, jump high and have several long short and heavy attacks, all xenomorphs, facehugers, and eggs bleed acid so if your near one when there attacked there acid blood will damage you, some xenomorphs can spit acid as a ranged attack, the xenomorph queen can spawn in eggs but cant move while doing so, from what i can tell the K-series of xenomorphs are just golden xenomorphs (ive never watched the movies so idk why these even exist)
Note: only some xenomorphs should be considered mini bosses most are just really fast cannon fodder but there are a few that scared the shit out of me during testing

Misc: all npcs in this addon can be controlled by there creator via the spawn menu by clicking "spawn as npc", the controls for the npcs can be found pinned at the bottom of the addon page, i think the m260b flamethrower could an alternative to the BT X-42 flamethrower but only cause the m260b can set the ground on fire, 104th could gain access to the sentry gun if they rp build one, medical researchers & 21st could gain from having xenomorph rp

Why add this?: add more enemy variety, add more rp for medical and 21st in and out of events, add more gm controlled boss battles, nest clearings, and stealth infiltration events for gms

Any Links?:https://steamcommunity.com/sharedfiles/filedetails/?id=3491940716

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1 month ago

# noX94RCPmf4a7uO_

+1

Honestly, if these can be model changed and controlled properly, I would love them see them. This sounds awesome.

Commander Cody 4/27/24-7/7/24

Longest Reigning Padawan III 3/8/24-7/7/24

Obi-Wan Kenobi 9/28/24-12/29/24

First High Jedi 12/29/24-4/26/25

Yoda 4/26/25-12/4/25

"I WILL FIST THE CHANCELLOR TO H***!"

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3 weeks ago

# y-M1jUoD_kltMkc7

Denied. Very large pack. Recommends 64 bit version of gmod which probably means it would be taxing on the server.

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