I had a thought the other day, so I wanted to put it out there and see whether people think it would be good or bad. I’m considering the idea of a regimental engineer/mechanic role for every battalion. This role would be standard in most ways, but would be equipped with a repair tool, an anti-vehicle weapon, and —depending on how far you want to take it— the ability to spawn light or medium vehicles for their respective battalion.
I believe this wouldn’t take away from the 104th, as it would allow the Wolfpack to get into combat more often, letting them use their own vehicles rather than constantly running from one battalion’s vehicles to another to repair them. If needed, a restriction could be added so that regimental engineers can only repair vehicles belonging to their own battalion unless requested by either the 104th or the other battalion.
This system would also help during times when 104th numbers are low (or if they’re absent), ensuring repairs can still be performed. As for integration, I’m not completely sure yet whether these engineers should be formally attached to their battalion through the 104th (like RM's are through medical), or simply receive training from the 104th while retaining their own battalion status. At the moment however, I’m leaning toward the second option.
Adding the welding torch would also open new RP opportunities for each battalion: welding a door shut to protect an HVT for Shock, sealing hazardous barrels for transport for the 21st, keeping Copper Top in good condition for the 212th, cutting through doors for the 501st, providing a silent breaching option aside from hacking for SF and cybernetic repairs as medical. This would also allow for basic repairs around the base or on battalion vehicles before inspections.
That’s all I’ve got for now. Please share your thoughts—I’m genuinely interested in what the overall reaction will be. I’d also like to hear what the 104th thinks about this idea, so if you see them, feel free to pass it along!
I like the idea of regimental engineers, however only as a 104th sub unit like regimental medics and regimental Jedi. I feel like having them be fully disconnected from the 104th will take away from the 104th. However having them be part of the 104th could make it a more inticing option for those still deciding which battalion to join and, of course, will make working with other battalions more seemless.
Only way it would make sense is if a sub unit had the vehicle, not some sort of regimental engineer. We had this idea pop up on the old command discord before and it was simply denied by most command members.
I see no reason for us to have regimental engineers when we can just do our sub units instead, like 212th ghost company can spawn ATRT currently, shock arf barc speeders, 332nd siege unit spawn a light troop transport and an ATPT etc.
Honestly, what im saying is regimental engineers make no absolute sense as we have sub units that could do a better job and make more sense then a bloody regimental engineer. So honestly this is a terrible idea
Current: 501st Commander Rex/Gramps
Former: Medical NCO Sway Temple guard Lead Master II Grandpa Old Naval Aviation Officer PO2 Grandpa 104th CPL Grandad Republic Naval AO PO3 Priest GM V Gramps
so if I understand your comment correctly, no because they can spawn vehicles? because that is just a part of what they would be able to do, especially their ability to repair vehicles, can a sub unit do that? because respectfully I doubt a "bloody" sub unit can fix the ATPT. As stated: "depending on how far you want to take it" I specifically highlighted that the ability to spawn vehicles was not in any way concrete and that it was a possibility stacked on top of the suggestion. Would your opinion change if they didn't spawn vehicles? Because I am interested on what you have to say about the rest of the suggestion, as there is a lot more to it than just spawning (which if that was it and i just slapped a engineer title and a vehicle on a trooper and called it a day I'd agree with you).
K maybe there are some stuff i said that is one sided i apologize for that, i probably did just go off on the vehicle thing, my bad.
But main thing i have against regimental engineers/mechanics is cause it just doesnt make sense? Why do we need regimental engineers? I don't really think we need that.
The regimental medics make sense cause they help provide medical attention to their assigned battalion and expanding their rp. Regimental jedi makes sense cause its like the show and we get a jedi protecting us with their lightsaber and force abilities.
But regimental engineer? Sure i see the usage but is it really necessary? Sure we get a person that can help repair our vehicles, i respect that. But i just dont swe the use as it just repairing their assigned battalions vehicle and providing their mechanic abilities to said battalion? I just feel like 104th could just do it on their own if requested.
Its just from my perspective but i see no actual unique use for regimental engineers
Current: 501st Commander Rex/Gramps
Former: Medical NCO Sway Temple guard Lead Master II Grandpa Old Naval Aviation Officer PO2 Grandpa 104th CPL Grandad Republic Naval AO PO3 Priest GM V Gramps
all good, you make some good points, and I'll have to think on these... But off the cuff I'd say that reg engineer would be a lot like RM where technically medical can do the job, but it increases RP and provides the regiment with self sustainability. the engineers job can be done by 104th, but having one can make the 104ths job easier, and also allow for better avenues for cross battalion RP and connected-ness while not having to be constantly swamping the 104th with repair requests. So while yes the 104th can do the job, the same can be said about the RM and MC, all it would do is take some pressure off the 104th during events, and provide more utility within each battalion. As in lore the each regiment had their own medical and engineering corps it seemed like a next step in regiment expansion 1 RM 1REngi. As to the only repairing their Battalions vehicle(s), I added that specifically to ensure that 104th wouldn't feel their job was being taken. If the Wolfpack needed help keeping up with repairs they could allow the Reg Engi to repair other vehicles, but I didn't want the suggested role to step on any toes that's all. :) and also I appreciate the different viewpoint you've provided, it will help me revise this idea and make it even stronger!
Fair, that's understandable and i understand your viewpoint on it and glad that i could express mine on it.
Only stuff i have against it is cause it doesn't make some sense and also cause we already have 4, regimental units/divisions: regimental medics, regimental jedi, regimental arc and then regimental pilots.
I don't think we have the current capacity to have 5 regimental divisions/units, so for something like that may have to be on the back burner or something cause idk if we need a 5th regimental unit.
as for why it doesn't make sense, mainly because it just doesn't make sense to have regimental engineers and for 104th to have regimental engineers. regimental pilots make sense on it own thing with naval peeps as the overseers and managing it kind of and RM makes sense being a unit in medical corps as the medical corps would have assigned medics in other batts, but i don't see how 104th overseeing regimental engineers or having it makes sense and would function properly.
i do see the potential though after thinking about it but it still doesn't really make sense to have regimental engineers, maybe another solution could be made like assigning batt sub units with some repair assistance duty or stuff, maybe not that but maybe something like that could be done instead of regimental engineers or not at all.
but imma stop there as i don't wanna make a HUGE big deal out of this, just wanna state things to think about in case this actually turns into an actual idea so people know what their doing, but i do see the potential and i get your idea of it and respect it, i just don't really agree with having a regimental engineer thing that doesn't really make sense.
Current: 501st Commander Rex/Gramps
Former: Medical NCO Sway Temple guard Lead Master II Grandpa Old Naval Aviation Officer PO2 Grandpa 104th CPL Grandad Republic Naval AO PO3 Priest GM V Gramps