7sc/332nd/Torrent Update/Additions!

By, 501st CMDR Rex/Gramps, posted 18 hours ago

18 hours ago - edited

# RMb_VQdjv-n-Qg7V

Name: Gramps

Rank: 501st Commander Rex

High Command Authorization: Marshal CMDR Benji + Rest of High Command
===================================================
Suggestion Description:
[NOTE, HEAVY EMP PING LAUNCHER/JUMPPACK HAVE BEEN APPROVED BY 212th AND ANTI VEHICLE MINES APPROVED BY RANCOR]
--------------------------------------------------------------------------------------
Main Suggestion Focus:
The main focus of this suggestion is re adding the 332nd siege unit we use to have in 501st back in the battalion while adding vaughn as a lore lead and possible final lore character for the 501st while also adjusting torrents cap from 8 to 6 to fit with most sub units and reworking their rank structure to fit it, ontop of that 332nd is getting a special jump pack that is an actual jumppack and after discussing with 212th will also be added to ghost company. Below are all the changes in a more detailed and explained manner to better explain all the changes in this suggestion.
--------------------------------------------------------------------------------------
1, 332nd Siege Unit: The main focus and reason of this suggestion is re adding the 332nd siege unit that we used to have due to most battalions having 2 sub units (4 if you count the ones with ARC/Pilot units) and with us only have 1 (3 counting 501st’s pilots/arc units) that being torrent company, with already a few interests in 332nd. 332nd siege unit will be led by vaughn and will not only be our siege specialist’s guys but also Urban Specialists and battlefield control which we nicknamed “Fulcrom control unit” which is basically controlling the battlefield and will be the more of the troops that go in guns blazing.

They will be equipped with equipment fitting their specialties and making them more unique such as a new custom jumppack for going over walls, Emp heavy ping launcher to go over walls and to control the battlefield with the EMP aoe, AT-PT for mechanical sieges, incendiary grenade to create an area of fire to control the field of battle, squad bubble for utility, and other weapons being the Beskar pistol, T-21, DC15le and DP23 for combat and for going in guns blazing
--------------------------------------------------------------------------------------
2, Replacing VCMDR vaughn with VCMDR Denal: now, due to us wanting to turn vaughn into a lead for 332nd, due to that he is no longer gonna be a VCMDR and will be replaced by Denal, a clone that decided to stay in his phase 1 armor definitely not cause he died as a phase 1 clone frl, but due to that we wanna give denal the phase 1 clone armor since no one else really is utilizing.
--------------------------------------------------------------------------------------
3, Custom jumppack setup/addition to 212th’s ghost company: for the jumppack, basically we add a jumppack to 332nd but unique and different, so we decided on a jumppack that we actually asked if it could be done and it can as shown by some peeps in management, alls that left is to suggest it but basically the jumppack is an actual jump pack that can jump high, using 50 fuel for each jump, and the velocity it jumps is set to 900. This would be use for going in guns blazing, getting over obstacles siege wise and mobility as 332nd has used jumppacks in lore. Additionally, due to discussing it with 212th and them offering the heavy EMP Ping launcher to 332nd, we will also be adding it to their 4 ghost company’s jobs so ghost company has their own unique jumppack in 212th.
--------------------------------------------------------------------------------------
4, removing torrent T-21 Permanently and removing AT-PT from ARC: next, we will we removing the Torrent T-21 Permanently due to lack usage and wanting to save our third custom weapon slot for a future custom weapon that we might need and have more use for and also due to just preferring the regular T-21 over that for 332nd. Additionally will be removing the AT-PT from our ARC Trooper job due to wanting 332nd to be the only ones to have it for now and to make 332nd more unique in 501st, so ARC will be losing access to the AT-PT but could request it if they wish if no 332nd are on.
--------------------------------------------------------------------------------------
5, adjusting torrent companys cap/slots and rank structure and adjusting dogma’s kit: so, due to most sub units having a cap of 6 and due to our low count, we will be lowering the cap/slots of the main torrent company job from 8 to 6, and reworking torrents rank structure to the ranks below to fit in their less slots:

Torrent CO (TCCO/1 spot/Appo), TCXO(1 spot), Torrent Senior (TCS), Regular Torrent (TC), Torrent Junior (TCJR), Torrent Trainee (TCTR).

And ontop of that, anyone including hardcase and tup can be an XO now, so dogma will be a lore character like hardcase and tup and anyone can be XO meaning dogma is not the sole XO (but the current one stays XO unless they step down or leave), so dogma will have some stuff taking to fit being a regular lore character like tup and hardcase but focusing on being the main rocket/anti armor guy of torrent company. This is all to fit the new lowered slots and give people a reason to rank up more in torrent with the new ranks in torrent.
===================================================

--------------------------------------------------------------------------------------
Color Texts Meaning:

Green = Add model/weapon to selected job

Red = Remove model/weapon from selected job
--------------------------------------------------------------------------------------
Remove Torrent T-21 Permanently:
(rw_sw_t21_torrent)

--------------------------------------------------------------------------------------
Jobs Updates/Reworks Below:
--------------------------------------------------------------------------------------
501st Job Additions/Update:

Job Name: 501st Commander Rex

Loadout:
remove rw_sw_t21_torrent

Model: N/A


Job Name: 501st Vice Commander

Description (change description): The Vice Commanders role in the 501st Legion is to assist the Commander with leading the battalion and assisting with strategies, trainings, combat, missions and etc, with the Known Vice Commanders Being: CC-9779 aka Vill, known for leading Carnivore Company and CT-7193 aka Denal, the lone phase 1 clone of 501st and the one that once faced Cad Bane. These two VCMDR’s are well known and the most respectable members of 501st and have assisted Rex in the front for a long while and participated in many battles.

Loadout:
remove rw_sw_t21_torrent

Model:
remove models/jajoff/sps/cgi501/tc13j/vaughn.mdl,add models/jajoff/sps/cgi501/tc13j/trooper_ph1.mdl


Job Name: 501st Officer

Loadout:
remove rw_sw_t21_torrent

Model: N/A


Job Name: 501st ARC

Loadout: N/A

Model: N/A

Vehicle:
remove lvs_starwars_at_pt_r from F4 menu


Job Name: 501st Dogma

Description (change description): CT-6922, aka Dogma, is the main Anti Armor specialist of Torrent Company, one of the most loyal soldiers of the 501st and obeyed orders without question. He served on Umbara with Rex, Appo, Tup, Hardcase and Pong Krell, whom he shot for betraying the Republic.

Loadout:
remove rw_sw_dual_dc17, weapon_zk_scan_grenade

Model: N/A


Job Name: 501st Torrent Company

Job Slots: change from 8 to 6

Loadout: N/A

Model: N/A
--------------------------------------------------------------------------------------
332nd Siege Unit Jobs:

Job Name: 332nd Siege Unit (6 Slots/LCPL+)

Health: 350

Armor: 160

Description: the 332nd Siege Unit are the main Siege Specialist’s of 501st, specializing in Siege, Urban Warfare and Battlefield Control, nicknamed “Fulcrum Control Unit”. These bois are equipped with siege and urban equipment along with tools to help control the battlefield such as jump packs and EMP ping launchers while ready to jump into the fray in the field of battle! These troops were mostly seen at the siege of mandalore- wait, what siege? That cant be right……

Loadout:
Add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900), rw_sw_dc15le, rw_sw_dp23, rw_sw_t21, beskpist2, rw_sw_pinglauncher_heavy_emp, weapon_squadshield_arm, rw_sw_nade_incendiary, rw_ammo_distributor, keys, salute_swep, cross_arms_swep

Model: models/jajoff/sps/cgi501/tc13j/troope3.mdl

Vehicle:
add lvs_starwars_at_pt_r to F4 Menu


Job Name: 332nd Vaughn

Health: 350

Armor: 175

Description: CT-0292 aka Vaughn is Lead Captain of the 332nd Siege Unit, one of 501st’s and Rex’s most loyal soldiers of the legion, tasked with leading the 332nd in its sieges, urban battles and controlling battlefields and once tasked with leading 332nd into the siege of mandalore- wait a second, who keeps putting this in?! This hasn't happened!

Loadout:
Add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900), rw_sw_dc15le_o, rw_sw_dp23_501st, rw_sw_t21, beskpist2, rw_sw_pinglauncher_heavy_emp, rw_sw_dual_dc17, weapon_squadshield_arm, weapon_zk_scan_grenade, rw_sw_nade_incendiary, rw_ammo_distributor, ls_vehicle_mine_swep, keys, salute_swep, cross_arms_swep

Model: models/jajoff/sps/cgi501/tc13j/vaughn.mdl

Vehicle:
add lvs_starwars_at_pt_r to F4 Menu
--------------------------------------------------------------------------------------
212th Ghost company Job Additions/Update [APPROVED AND DISCUSSED WITH 212TH COMMAND]:

Job Name: 212th Ghost Company

Loadout:
add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900)

Model: N/A


Job Name: 212th Senior Ghost Company

Loadout:
add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900)

Model: N/A


Job Name: 212th Waxer

Loadout:
add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900)

Model: N/A


Job Name: 212th Boil

Loadout:
add Actual Jump Pack (uses 50 fuel for each jump, and the velocity it jumps is set to 900)

Model: N/A
===================================================

Why add this?: Reasons placed separately below, please read before commenting:
--------------------------------------------------------------------------------------
332nd Siege Unit Addition Reasoning: Reason why we wanna bring 332nd siege unit back is mainly due to most battalions (minus medical, jedi, naval and pyke), most attack battalions i would say, have 2 regular sub unitS, 1 ARC unit and 1 pilot unit, 4 sub units all together, while 501st only has Torrent, ARC and Pilots, being only 3 sub units, ontop of that we need more attraction sub unit side compared to all of them, so we wanna re add 332nd siege unit as an Enlisted Sub unit and with a lore lead to gain more attraction, we already have a few peeps in 501st interested in 332nd.

332nd will be the guys fully embracing the siege speciality being the experts of siege and also being the guys going in guns blazin meaning being the guys full embracing charging in the frontlines into the heat of battles. We also added two other specialties one being urban specialists since we noticed that technically anybody can do urban and some battalions do urban but there isn't quite an Urban Specialist focused unit, so 332nd will have Urban specialists as a second specialty and being specialized in urban area’s. The Third (or fourth) final specialty would be battlefield control (Nicknamed Fulcrum control unit) meaning utilizing your equipment to control the battlefield whether it's offensive or supportive.

As for equipment wise, we wanna add the squad shield cause they need some sort of shield and focus on combat so we gave the bubble shield plus it is a 501st tool. For the Emp Heavy ping launcher that is because 1 we were talking to 212th about the new jumppack that we wanna add and originally gonna do EMP grenades ontop of the regular ping launcher for the urban/siege side but they offered the EMP Heavy ping launcher if they could also have ghost company have the jumppack, and 2 it works a lot better for both siege, urban and controlling the battlefield with the EMP Area of damage. As for the incendiary grenade, its because 1 no one else has it and 2 it solely fits the battlefield control specialty with an area of fire, redirecting enemy infantry away from the fire and into our hands. As for the Ammo crates reasoning, this is more for a supportive role for the battlefield control side, providing ammo and controlling how much ammo troopers have and giving ammo if medical personnel are busy with healing, reviving or treating injured troops. As for the weapons, the beskar pistol is cause its unique and make sense cause its a mandolorian weapon and 332nd has participated in battle with mando’s so it makes sense, ontop of that it add extra durability which is perfect cause if these guys go in guns blazing they need to last longer and not die immediately (that is also why they have high health and armor). As for the DP23 its for CQC purposes, the DC15le because they had it before and for  midrange/siege purposes and the regular T-21 Cause no one has it and way better then the Torrent T-21. As for vaughns kit of mines and scan grenade, its to be more unique in the unit so more people go for him and the mines make sense for urban purposes and battlefield control.

Overall, 501st desperately needs a second sub unit other then ARC/Pilots to gain more attraction and 332nd siege unit would definitely help and giVe more options for people to join in 501st for sub units.
(btw rules for equipment will be made, especially for the incendiary grenades)
--------------------------------------------------------------------------------------
Vaughn VCMDR Denal Replacement/Lead Reasoning: Reason why vaughn is being added as the 332nd lead and why hes no longer a VCMDR is because having a lore lead with a different kit would get people to rank up more, plus in lore vaughn has been the actual lead captain of 332nd, so it makes sense to have him as the lead of 332nd. As for why denal is being added as the new lore VCMDR in place of vaughn is cause 1, hes known lore character and 2 we need some kind of lore VCMDR in place of vaugh so we added denal, and the reason we are using the phase 1 model is definitely not cause had the same armor from his death frl…..well actually that is the case its the only armor he has worn but also cause we aRent really using it outside of maybe lore events.

Overall having a lore lead for 332nd being Vaughn makes a lot of sense and gives people more of a reason to rank up in 332nd and having Denal as the new lore VCMDR would be neat.
--------------------------------------------------------------------------------------
Jumppack addition to 332nd/212th ghost company Reasoning: so the Reason why we are making a new unique jumppack was mainly due to vaughns suggestion of a jumppack that has ZERO air mobility in the air but pushes you high above in the air like a jedi leap that takes 50 fuel each jump and recharges slowly when you hit the ground, which is perfect for sieges and is very unique, so basically making an ACTUAL jumppack. This jumppack would be useful for getting over obstacles and going in guns blazing.

As for why 212th ghost company is getting it, is because 212th asked for the jumppack in return of the EMP heavy ping launcher and also because as 212th is an Aerial focused attack battalion, ghost company doesnt have a jumppack due to possibly just being compared to 212th ARC, ontop of that ghost company only has a few items in their kits and does not shine as much. However with this new jumppack it makes sense for them to have it as 212th is an air focused battalion and would give ghost company extra mobility to keep up with their fellow 212th buddies and provide more variety/uniqueness in their kit. Overall, this would be extremely useful and help for 212th’s ghost company and would be a great fit and help for them and provide more variety in their kit.
--------------------------------------------------------------------------------------
Torrent Rank structure, cap/slots and Dogma changes Reasoning: For the rank structure reasoning even though we dont really need to suggest the rank structure change, is because is to fit in with us wanting to lower torrent slots and give people a choice to rank up in torrent and also be more active to rank up. We also decided to have the XO spot be open to everyone including other lore characters, which is the main reason why dogma is being reworked to be a lore character like tup and hardcase so anybody can be dogma if SGT+ and apply for him, but dogma will still be the ANTI-armor rocket boy of torrent. As for why we wanna lower the slots is to 1 have more of a chance to have 332nd and also because we are low on numbers and aint now way we can get 8 people or feel it halfway plus its to fit in with most other sub units being at 6 members cap/max and would make it easier to feel up torrent company.

Overall these are decent changes that would be good for torrent and would be a good help in getting them to be a bit more active and gain more attraction.
--------------------------------------------------------------------------------------
Torrent T-21 perma removal and AT-PT removal from ARC Reasoning: so for the Torrent T-21 perma removal, its just cause we have absolutely no use for it and we can just use the regular T-21, plus we wanna save space for a new custom weapon if we want a new one in the future, so that is why we are removing the Torrent T-21 for good.

As for why we wanna remove the AT-PT from ARC is cause we want 332nd to be unique in 501st and the AT-PT was originally 332nd’s, we gave it to our ARC only to hold on to it until we get a unit to have it, so thats why we wanna remove the ATPT from our ARC job and give it to 332nd to have it.

===================================================

Any Links?: N/A (all in the server)

Current:
501st Commander Rex/Gramps

Former:
Medical NCO Sway
Temple guard Lead Master II Grandpa
Old Naval Aviation Officer PO2 Grandpa
104th CPL Grandad
Republic Naval AO PO3 Priest
GM V Gramps
3fbc8350-eb73-4176-93cc-e23a8cb778a8.jpg

0


9 hours ago

# OhfJ5mhE5uPES9cc

212th endorses this suggestion!

CURRENT
212th Commander Cody
Senior Forums Admin
Admin
Quest Lead
Senior Gamemaster

FORMER
MC 1LT 212th RM Bear
212th 2ABL

Resurrector of Ghost Company
-might be the best Cody of all time-
GL REFUGE

0

Join this community to post or comment