2nd Airborne Changes

By, Fredster, posted 3 months ago

3 months ago - edited

# 1Pqdedqk5Z_EXxSx

Name: DC15a-2AB

Path: rw_sw_dc15a_2AB

Stats:

Condition - 100%

Accuracy - 0.57

Hipfire Accuracy - 1.72

Firerate - 700RPM

Mobility - 80%

Damage - 30

Stability - 85%

Ammo Capacity - 75

Custom Attachments

Holo Sight Attachment:

- Firerate: 700RPM -> 550 RPM

- Stability: 85% -> 100%

- Accuracy: 0.57 -> 0.14 [-75% spread]

Laser:

- Hipfire Accuracy: 1.72 -> 0.86 [-50% spread]

Why add this

The DC15a-2AB fits 2AB’s lore, as they were primarily seen using the DC15a, DC15s, and Vulcan38x. Adding this weapon would give 2AB a more authentic loadout while maintaining balanced gameplay with its stats. Its higher ammo capacity and reliable performance make it a logical choice for the unit’s role without being overpowered.

Job Name:

212th Airborne Barlex

New Job Name:

212th Airborne Parjai (increase slots to 4)

Health:

350

Armor

120

Loadout

Add:

Rw_sw_dual_dc17ext

rw_sw_pinglauncher_heavy

( We have spoke to 21st for permission to use the HVY ping launcher and they were ok)

rw_sw_dc15a_2AB

Remove

rw_sw_dual_dc17

rw_sw_dp24

rw_sw_pinglauncher

Model

models/jajoff/sps/cgi212/tc13j/barlex.mdl

models/jajoff/sps/cgi212/tc13j/airborne_officer.mdl

Reason for changes: I really think the 2nd Airborne Parjai unit should be added for 2ABS+. It would be super cool to have a more lore-accurate representation of the Clone Wars, since the Parjai troopers were actually a big part of the 2nd Airborne in lore. Adding them would give 2AB troopers something unique and fun to work toward, and it’d also make the whole airborne experience feel more elite and specialized.. It’d also just be awesome to have more identity and depth in the unit, rather than everyone feeling like they’re playing the exact same role. Overall, it’d make 2AB stand out more and keep people more invested in sticking in 2AB.

Job Name

212th 2nd Airborne (7 Slots)

Loadout

Add

rw_sw_dc15a_2AB

Remove

rw_sw_dp24

Reason for changes:

Adding this weapon would give 2AB a more authentic loadout while maintaining balanced gameplay with its stats. Its higher ammo capacity and reliable performance make it a logical choice for the unit’s role without being overpowered.

Job Name

212th Vice Commander

Loadout

Add

jet_mk7, rw_sw_dc15a_2AB

Remove

Jet_mk2, rw_sw_dp24

Reason for changes: Vice Commanders often lead operations alongside the Commander and 2nd Airborne, so having the same mobility tools ensures they can keep up during combat or events.

Name

212th Ghost Boil (Ghost Company XO)

Vehicle to spawn

AT-RT

Reason for changes: The normal ghost company job had these, these WL not having them was just an oversight.

Job Name

212th Ghost Waxer (Ghost Company Lead)

Vehicle to spawn

AT-RT

Reason for changes: The normal ghost company job had these, these WL not having them was just an oversight.

212th Vice Commander Fredo 0248

Not-So Former Vice Commander of the 212th Attack Battalion

Former 212th ARC Lead


49c1a579-19c8-43e2-9244-3a9cbd524539.jpg

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3 months ago

# wsHdGTct4yc78As-

+support
2AB has always felt kind of underwhelming compared to 212ths other sub-bats. I feel that these changes can help elevate them to the same level as ghost company.

212th Commander Cody

Former MC 1LT and 212th RM
Former 21st SSGT KUE
First New Gen RC

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2 months ago

# Mz3unwHSv1Of1-mS
  • + Support I see nothing wrong with this adding custom weapons for your bat helps alot

Current:

501st Vice Commander Vill [3rd Vill]

MC SRS CPT Papa

Former:

MC Rancor SRM 2LT Avro Arrow 5585

101st CPT Nord

Shock ARF CPT Thire 5585

Senate Commando CoCaptain Papa

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2 months ago

# qXYB0j56IvCuWfvQ

+support

GL Refugee

Current: 212th Vice Commander

Former: 2ABL MAJ Barlex

First VCMDR Barlex
=God Father of Parjai=

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0

2 months ago

# iIADxxnBsdVMjdyl

Custom weapon will be denied for now. Weapon stat overhaul is being worked on and we won't be accepting new custom weapons until that is complete. The jump pack will be replaced with the 2AB pack on the VC job

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