1 month ago - edited
# 8EYtuwKSDZc7KtNJGhost Company Update
Name: 212th CMD
Rank: 212th CMD
High Command Authorization: Benji
Suggestion Description:
Energy Shields & HVY Ping Launcher Varients
Why add this?:
Helps Ghost Company finally carve out a solid role with the server and adds more variety to 212th as a whole.
ENERGY SHIELDS!!!!
Using energy shields is vital for Ghost Company, the anti-vehicle sub-unit of the 212th Attack Battalion, because they provide essential protection during engagements against armored targets and heavy firepower. Anti-vehicle roles place troopers directly in the line of tank cannons, emplacements, and explosive splash damage, making added survivability critical. Energy shields allow Ghost Company to hold position, deploy rockets, and eliminate enemy armor without being immediately overwhelmed.
Restricting energy shields to Ghost Company also helps address the fact that they are currently overshadowed by their 2AB counterparts. Providing this specialized equipment gives them a defined battlefield identity as the battalion’s hardened anti-vehicle element. Overall, energy shields act as a tactical multiplier, improving durability, reinforcing their unique role, and ensuring they remain effective under the heaviest fire.
If this is added we request that the current (rw_sw_dc15se_212th) be removed as one of 212th custom weapons and the server entirely and that the energy shield takes its place.
Example add on: https://steamcommunity.com/sharedfiles/filedetails/?id=2804418818
We are wanting it to be something equipable like a jump pack.
https://www.youtube.com/watch?v=CZHuqnraaI4
HEAVY PING LAUNCHER ADDITIONS
We are proposing the addition of two new variants of the heavy ping launcher (rw_sw_pinglauncher_heavy):
EMP Variant – A version that exclusively fires EMP rounds.
Hybrid Variant – A version with two selectable fire modes: EMP and HE grenades.
Additionally, we request that the EMP rounds detonate on impact, similar to existing EMP grenades, if technically possible.We understand that these weapons would not be exclusive and that other battalions may request access to them as well. We are fully supportive of that and have no objections.
Job Name: 212th Ghost Company HVY
Remove Job
Job Name: 212th Ghost Company
Loadout
Add: rw_sw_pinglauncher_heavy [Explosive], rw_sw_dc15a_o, NEW ENERGY SHIELD
Remove: rw_sw_dc15se_212th, weapon_policeshield
Reason:
The proposed loadout changes better define 212th Ghost Company as a dedicated anti-vehicle and heavy support unit. Adding the rw_sw_pinglauncher_heavy [Explosive] gives them the proper tools to engage armor and fortified targets, while the rw_sw_dc15a_o strengthens mid-to-long-range support capability. The new energy shield increases survivability during high-threat engagements, allowing them to hold firing positions under heavy return fire. Removing rw_sw_dc15se_212th and weapon_policeshield eliminates role overlap and replaces less suitable equipment
Job Name: 212th Boil
Loadout
Add: rw_sw_dp23_212th, rw_sw_pinglauncher_heavy [EMP/Explosive], NEW ENERGY SHIELD
Remove: rw_sw_dc15se_212th, rw_sw_dp23, weapon_policeshield, t3m4_empgrenade
Reason: We are wanting 212th senior+ sub bat jobs to have the hybrid launcher because it will give troopers a more variety when moving up, and the dp23 change is just to fix a mistake. The rest is the same as the reasoning listed above. The removal of the police shield is because it becomes redundant with the addition of the energy shield. Dc15se will be removed from 212th due to the addition of the energy shield, the emp will also be redundant when adding the launcher with emps.
Job Name: 212th Waxer
Loadout
Add: rw_sw_pinglauncher_heavy [EMP/Explosive], NEW ENERGY SHIELD
Remove: rw_sw_dc15se_212th, weapon_policeshield t3m4_empgrenade
Reason: We are wanting 212th senior+ sub bat jobs to have the hybrid launcher because it will give troopers a more variety when moving up, the rest is the same as the reasoning listed above. The removal of the police shield is because it becomes redundant with the addition of the energy shield. Dc15se will be removed from 212th due to the addition of the energy shield, the emp will also be redundant when adding the launcher with emps.
Job Name: 212th Senior Ghost Company
Add Job
Loadout
Add: rw_sw_dc15a_o, rw_sw_dp23_212th, rw_sw_dc17ext, rw_sw_smartlauncher, rw_sw_pinglauncher_heavy [EMP/Explosive], cross_arms_infront_swep, salute_swep, ls_vehicle_mine_swep, NEW ENERGY SHIELD, bkeycard
Model: models/jajoff/sps/cgi212/tc13j/arf_officer.mdl, models/gateway/kim/212th_arf_desert_models/212th_arf_desert.mdl
Reason: We are wanting 212th senior+ sub bat jobs to have the hybrid launcher because it will give troopers a more variety when moving up, the rest is the same as the reasoning listed above. The removal of the police shield is because it becomes redundant with the addition of the energy shield. Dc15se will be removed from 212th due to the addition of the energy shield, the emp will also be redundant when adding the launcher with emps.
Job Name:
212th Airborne Parjai
Loadout
Add: rw_sw_pinglauncher_heavy [EMP/Explosive]
Remove: t3m4_empgrenade
Reason for changes: We want to give the EMP/Explosive ping launcher to the Parjai job to make it a more combat effective class, and as a more senior role in the battalion, it allows our veteran airborne troopers to have more variety in their combat engagements, giving them more room for tactical initiative and incentive to climb the ranks as well.
Job Name: 212th 2nd Airborne (7 Slots)
Loadout
Add: rw_sw_pinglauncher_heavy [EMP]
Remove:
t3m4_empgrenade
Reason for changes: We would like to propose equipping the 2AB units with EMP Ping launchers. These launchers are highly effective against NPC targets, dealing significant damage and disruption, while remaining non-lethal and harmless to standard troopers. Implementing this equipment would allow us to maintain strong offensive capability against hostile NPC forces while substantially reducing the risk of friendly fire incidents.
GL Refugee
Current: 212th Vice Commander | Senior Moderator | Forums Admin
Former: 2ABL MAJ Barlex | Quest Master
=God Father of Parjai=
