212th Custom Weapons and Loadout Changes

By, Resin07, posted 1 month ago

1 month ago - edited

# 0FdUj2V3kdqW3P53

Name: Cody/Resin

Rank: CMDR

High Command Authorization: RC Advisor 1/ Wolverine

Suggestion Description: 212th Custom weapon changes and Loadout adjustments

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NEW WEAPON

 Name: DC15a 2AB
Path: rw_sw_dc15a_2AB
Stats:
Condition - 100%
Accuracy - 0.57
Hipfire Accuracy - 1.72
Firerate - 700RPM
Mobility - 80%
Damage - 30
Stability - 85%
Ammo Capacity - 75


Custom Attachments
Holo Sight Attachment:
- Firerate: 700RPM -> 550 RPM
- Stability: 85% -> 100%
- Accuracy: 0.57 -> 0.14 [-75% spread]


Laser:
- Hipfire Accuracy: 1.72 -> 0.86 [-50% spread]



Why add this
The DC15a 2AB fits 2AB’s lore, as they were primarily seen using the DC15a, DC15s, and Vulcan38x. Adding this weapon would give 2AB a more authentic loadout while maintaining balanced gameplay with its stats. Its higher ammo capacity and reliable performance make it a logical choice for the unit’s role without being overpowered.


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NEW WEAPON

 Name: DC15se 212th
Path: rw_sw_dc15se_212th
Stats:
Condition - 100%
Accuracy - 0.46
Hipfire Accuracy - 2.29
Firerate - 375RPM
Mobility - 85%
Damage - 35
Stability - 91%
Ammo Capacity - 40


Why add this:
The DC-15SE 212th Variant would give the battalion a balanced, mid-range rifle that fits our frontline role. Its stability, accuracy, and larger magazine make it ideal for advancing and holding ground, while also adding unique variety to the 212th kit without breaking balance.


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Job Name: 212th Airborne Barlex
New Job Name:
212th Airborne Parjai (increase slots to 4)

Health:

350

Armor

120

Loadout

Add:
Rw_sw_dual_dc17ext
rw_sw_pinglauncher_heavy
 ( We have spoke to 21st for permission to use the HVY ping launcher and they were ok)
rw_sw_dc15a_2ab
Remove
Rw_sw_dual_dc17, rw_sw_valken38x_airborne, rw_sw_dp24
rw_sw_pinglauncher

Model
models/jajoff/sps/cgi212/tc13j/barlex.mdl
models/jajoff/sps/cgi212/tc13j/airborne_officer.mdl
Reason for changes:
I really think the 2nd Airborne Parjai unit should be added for 2ABS+. It would be super cool to have a more lore-accurate representation of the Clone Wars, since the Parjai troopers were actually a big part of the 2nd Airborne in lore. Adding them would give 2AB troopers something unique and fun to work toward, and it’d also make the whole airborne experience feel more elite and specialized.. It’d also just be awesome to have more identity and depth in the unit, rather than everyone feeling like they’re playing the exact same role. Overall, it’d make 2AB stand out more and keep people more invested in sticking in 2AB.


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Job Name 212th 2nd Airborne (7 Slots)
Loadout
Add

rw_sw_dc15a_2ab
Remove
Rw_sw_dp24, rw_sw_valken38x_airborne
Reason for changes:
Adding this weapon would give 2AB a more authentic loadout while maintaining balanced gameplay with its stats. Its higher ammo capacity and reliable performance make it a logical choice for the unit’s role without being overpowered.


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Job Name: 212th Ghost Company

Loadout

Add:
rw_sw_dc15se_212th, t3m4_empgrenade, rw_sw_dc17
Remove
Rw_sw_dc15a_7sc, rw_sw_dc15se, rw_sw_nade_thermal
Reason: we are wanting to replace all grenades in 212th arsenal with emps and all the dc15a-7SC with dc15se-212th, and the addition to dc17 is just because they dont have a sidearm

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Job Name: 212th Ghost Company HVY

Loadout

Add:
rw_sw_dc15se_212th
Remove
rw_sw_dc15s, rw_sw_nade_thermal
Reason: we are wanting to all the dc15a-7SC with dc15se-212th, and the addition to dc17 is just because they dont have a sidearm

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Job Name: 212th Boil

Loadout

Add:
rw_sw_dc15se_212th, t3m4_empgrenade
Remove
Rw_sw_dc15a_7sc, rw_sw_nade_thermal
Models:
models/jajoff/sps/cgi212/tc13j/arf_officer.mdl
Reason:  we are wanting to replace all grenades in 212th arsenal with emps and all the dc15a-7SC with dc15se-212th, and the addition to dc17 is just because they dont have a sidearm

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Job Name: 212th Waxer

Loadout

Add:
rw_sw_dc15se_212th, t3m4_empgrenade
Remove
rw_sw_nade_thermal, rw_sw_dc15s
Models:
models/jajoff/sps/cgi212/tc13j/arf_officer.mdl
Reason:  we are wanting to replace all grenades in 212th arsenal with emps and all the dc15a-7SC with dc15se-212th, and the addition to dc17 is just because they dont have a sidearm

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Job Name:

212th ARC

Loadout

Add:
Thermalvision, rw_sw_dc15se_212th
Remove
rw_sw_dp24

Reason: dp-24 is never used and ARC are getting tired of having to ask rancor for thermals.

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Job Name:

212th Trapper

Loadout

Add:
rw_sw_dc19le, rw_sw_dp23_7sc, rw_sw_dc15se_212th, t3m4_empgrenade
Remove
rw_sw_dc19le_212th, rw_sw_nade_impact, rw_sw_dc15a_7sc
Reason:
With custom weapons being limited to three we are wanting to replace the 212th dc19le with the standard one, the dc15a-7sc with the dc15se 212th, the impact grenades with the emps, and adding the shotgun for cqc because trapper gets caught out alot and could use the shotgun.

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Job Name:

212th Coppertop

Loadout

Add:
Rw_sw_sg6, pack_swswep_droid
Remove
Rw_sw_z4, rw_sw_bx_blade
Reason:
Removal of the bx blade and z4 because they really aren't that great for a lore character and replacing it with a solid CIS shotgun and droid swep


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Job Name:

212th Commander Cody

Loadout

Add:
Rw_sw_dual_dc17ext, rw_sw_dc15a_2ab, t3m4_empgrenade
Remove
rw_sw_dual_dc17, rw_sw_dp24, rw_sw_nade_impact
Reason
Replacing the dual dc17 with the extended is just for a more practical set of weapons and the other changes are for the same reasons as the rest of the standard weapon changes
Job Name:

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212th Vice Commander

Loadout

Add:
rw_sw_dual_dc17ext, rw_sw_dc15a_2ab, t3m4_empgrenade
Remove
rw_sw_dual_dc17, rw_sw_dp24, rw_sw_nade_impact, rw_sw_nade_thermal
Models:
models/jajoff/sps/cgi212/tc13j/assasin.mdl
models/jajoff/sps/cgi212/tc13j/pilot_officer.mdl
models/jajoff/sps/cgi212/tc13j/barc_officer.mdl
models/jajoff/sps/cgi212/tc13j/barlex.mdl
Reason
Replacing the dual dc17 with the extended is just for a more practical set of weapons and the other changes are for the same reasons as the rest of the standard weapon changes. The model change is because the assassin model is fat and ugly and the barc officer one is just cleaner and the removal of the pilot model is to make room for barlex becoming a lore VCMDR

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Job Name:

212th Officer

Loadout

Add:
rw_sw_dc15se_212th, rw_sw_dual_dc17ext, t3m4_empgrenade
Remove
rw_sw_dc15a_7sc, rw_sw_dc15se
Reason
standard weapon changes

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Job Name:

212th NCO

Loadout

Add:
rw_sw_dc15se_212th, t3m4_empgrenade
Remove
rw_sw_dc15a_7sc, rw_sw_dc15se
Reason
standard weapon changes

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Job Name:

212th Enlisted

Loadout

Add:
rw_sw_dc15se_212th, t3m4_empgrenade
Remove
rw_sw_dc15a_7sc, rw_sw_dc15se
Reason
standard weapon changes







212th Commander Cody

Former MC 1LT and 212th RM
Former 21st SSGT KUE
First New Gen RC

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1 month ago - edited

# QuR_Br91eFAUzNUP

+support

parjai are just sigmas

GL Refugee

Current: 212th Vice Commander

Former: 2ABL MAJ Barlex

First VCMDR Barlex
=God Father of Parjai=

0

1 month ago

# WhEPIo-q51LAFlIP

+Support

I think it would be cool for the 212th to get this as they have been in need for it. also as foot said parjai are quite literally just sigmas

Current:

Jedi Master Kit Fisto (Jedi Command Team)

Medical NCO (CSM)

Former

Jedi Shadow Advisor Quinlan Vos

212th Regimental Medic

Medical Officer (CPT)

Navy Officer (WO)

104th Officer (2LT)

212th NCO (MSGT)

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1 month ago

# BNzqxR4kSBTYOOTJ

+ Support

All these sound good and cool hope they get them.

Current:

501st Vice Commander Vill [3rd Vill]

MC SRS CPT Papa

Former:

MC Rancor SRM 2LT Avro Arrow 5585

101st CPT Nord

Shock ARF CPT Thire 5585

Senate Commando CoCaptain Papa

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1 month ago

# 4o9oXG9DhedY-7t9

+support

I love all these changes and cant wait to see parjai apart of 2nd Airborne

0

4 weeks ago

# buNiFgOz9ie1jxQ4

We gave the holo site attachement to the DC15a, but didn't include the laser. Everything else has been accepted.

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