3 weeks ago - edited
# AVPAG7dbPGT63D5BCustom weapon adjustment
Rw_sw_dc15se_212th
Dmg 35 > 40-45
RMP 375 > 425
Reason: at the moment our primary weapon feels very lacking especially in comparison to our 501st counterparts. We feel that the changes listed above would put it in a more enjoyable state without making it over the top.
Job Name: 212th Ghost Company
Loadout
Add:
weapon_policeshield
Remove
rw_sw_shield_rep
Model:
Add:
models/gateway/kim/212th_arf_desert_models/212th_arf_desert.mdl
Reason: We would like the shield changed because we believe that the police shield better fits our use case, being able to deploy the shield allows us to use our smart launchers against enemy vics, and the reason we would like the arf desert model is for 2 reasons, we would like to fit GC lore a bit better and also just give our troopers more options in customization.
Job Name: 212th Ghost Company HVY
Loadout
Add:
weapon_policeshield
Reason: To fit with the rest of ghost company and use have something for the HVY to hide behind while giving suppressive fire with z6
Job Name: 212th Boil
Loadout
Add:
Rw_sw_dp23, weapon_policeshield
Remove:
Rw_sw_shield_rep, rw_sw_dc15s
Add:
models/gateway/kim/212th_arf_desert_models/212th_arf_desert.mdl
Reason: We would like the shield changed because we believe that the police shield better fits our use case, being able to deploy the shield allows us to use our smart launchers against enemy vics, and the reason we would like the arf desert model is for 2 reasons, we would like to fit GC lore a bit better and also just give our troopers more options in customization. The removal of the dc15 is just to remove bloat and the addition of the dp23 is fit the rest of 212th leadership positions.
Job Name: 212th Waxer
Loadout
Add:
Weapon_policeshield
Remove:
rw_sw_shield_rep
Models:
Add
models/gateway/kim/212th_arf_desert_models/212th_arf_desert.mdl
Reason: We would like the shield changed because we believe that the police shield better fits our use case, being able to deploy the shield allows us to use our smart launchers against enemy vics, and the reason we would like the arf desert model is for 2 reasons, we would like to fit GC lore a bit better and also just give our troopers more options in customization.
Job Name:
212th ARC
Loadout
Add:
Remove:
rw_sw_dc15se_212th
Model
Add:
models/jajoff/sps/cgi212/tc13j/arc_barc.mdl
models/jajoff/sps/cgi212/tc13j/arc_arf.mdl
Reason: the removal of the dc15se is because they already have a very good primary in the westar and the addition of the model is just so they can just have more swag and they are unused models so why not.
Job Name:
212th Trapper
Loadout
Add:
Eon_rappel, nightvision, ls_vehicle_mine_swep, rw_sw_dc15x
Remove:
Ls_ap_mine_swep, rw_sw_dc19le
Model:
Add:
models/jajoff/sps/cgi212/tc13j/mixer01.mdl
Reason: The addition of the rappel geal would help trapper fill his role a lot better giving him the ability to scale things, the night vision would help him perform his duties better in the dark, the addition of the vehicle mines would be a suitable and more useful utility for him because the anti-inf mines are very inconsistent and do not like to work on NPCs and the dc15x would fit his role way better then the dc19le, it does more dmg while having a lower fire rate making shots more impactful. Lastly the addition of the mixer 01 model, because we are wanting to add the desert arf camo to ghost company we wanted to give trapper something a little special the model is already on the server and not in use.
Job Name:
212th Coppertop
Loadout
Add:
jet_mk2
Remove
weapon_armorkit
Reason:
The armor kit is very under used and isn't very efficient. We are wanting to make this change to have a coppertop better fit with the rest of 212th and our identity. He also has a B1 jump-pack bodygroup to go along with the jump-pack
GL Refugee
Current: 212th Vice Commander | Senior Moderator | Forums Admin
Former: 2ABL MAJ Barlex | Quest Master
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